Explore the Shakespeare play Twelfth Night with this fantastic, engaging fun digital escape room - Looking at a range of topics linked to Animal Farm including contextual information, terms and definitions - Digital Escape Room for English Students KS4 or KS3 . Escape Room is fully editable so you can chose to adapt the vocabulary used.
This lasts an hour or under depending on how quick students can solve each puzzle! Students love this style of lesson, great as an educational treat for your class to start the year and engage them in some fun problem solving. C8/ES/232
Each of the 7Escape Puzzles are uniquely designed by our English Specialist.
How can this English education resource be adapted for social distancing?
- Upload / send the sheets digitally so students who can work independently through them (don’t use the keys or PPT tracker if so)
- Could use as part of a Recovery Curriculum
- Set the 7 Puzzles for Homework
- Pairs instead of groups
English Product Contents:
☞ Escape Room Interactive Tracker PowerPoint - Keeps the competitive nature on display
☞ Escape Room Puzzle Keys (Six Sets for Six Teams)
☞ Escape Room Team sheet - Record codes, answers clues as they progress through the 7 rooms
☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles)
☞ Teacher Answer Sheet - Quickly confirm to teams they have solved the puzzle correctly
☞ Teacher instructions of how to set up the escape room and what to print and top tips and shortcuts.
☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too :) for any quick teams
☞ The 7 Rooms each have a specific Puzzle that has been adapted to suit the topic of this Escape Room and is suitable for secondary Students