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Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond

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Contributor:
INSPIReducation
Grade Level:
3, 4, 5, 6
Product Type:
Escape Room, Science, Cooperative Learning
File Type:
ZIP, PDF
Pages:
40
Answer Key:
Yes
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
  • Escape Room: Out of this World - SCIENCE - Space, Earth, Planets and Beyond
$5.00

Description

Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 3rd Grade to 6th Grade.

The curriculum content of this Escape Room is linked to:

Space – Earth and Beyond

The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 9 clues to save them from saving the world from destruction.

Before beginning, you will need to prepare the following:

· A copy of the Pupil Workbook for each group

· A set of table activities for every group – prepared beforehand and given to each group after they have all completed each Code Key activity

· IT sources and research materials

· Initial Starting Script sharing the problem to the children

· Completion Script celebrating the completion of the challenge

Children do not need prior knowledge of the topic above to complete this Escape Room, as the research will support the answers and each Code Key is supported with several clues. This Escape Room is ideal as a review of learning.

The activity begins by the teacher reading the Initial Message received. It clearly tells the children that they are required to save the Earth from total destruction. The only way they can save the Earth is to solve 9 Code Keys. Failure is not an option for the future of the Earth!

What follows are 9 activities which the children must solve to discover the code to move onto the next activity.

Each activity focuses and builds the children’s knowledge on many aspects of Space – Earth and Beyond.

The 9 activities are based on the following outcomes:

· Planets named in order from the sun to the furthermost point of the universe (including Pluto as a dwarf planet)

· Planets in order of size

· Distances between the planets

· Facts about the main planets

· Sound in space – Vacuums

· Space Travel/Exploration

· Key Space Explorers

· Reviewing the 8 Code Keys and identifying what we have learnt/revised about Space – Earth and Beyond.

When all 9 activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been able to save the Earth.

Setting up the Escape Room

1. Children should be split into groups of no more than four and be placed in their own work space.

2. Access to IT and research materials should be provided to allow children to research answers to questions and review their own knowledge, as well as checking answers.

3. Each group should have a Code Key Booklet and decide on a team name

4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails.

5. Hand each group a copy of Code Key 1. Agree with the children a set time to complete the problem in – this ensures that the children stay on task and maintains the Escape Room element of working under pressure.

6. At the end of the time, children should have filled in the Code Key in their booklet. The teacher can then check the accuracy of all the groups and talk through the responses the children should have.

7. Move on through the remaining challenges until all 9 have been completed.

8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room and saved the Earth!

There are other ways of running Escape Room activities, for example, each activity could be set up on 8 tables (with the 9th Challenge the groups all doing at the same time) and the children then move from table to table completing the activity. This would reduce the need for as many resources, and access to non-fiction sources and Internet Resources could then be targeted at specific Challenges.

The Escape Room should last for 2 hours.

We hope that your children enjoy this Escape Room.

Thank you for visiting our store and viewing our products.

Best wishes

INSPIReducation

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