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How to Play It:
Sinking Ships is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid.
Players take turns calling out a row and column, attempting to name a square containing their opponent's ships. The goal is to sink all of your opponent's ships by correctly guessing their location.
Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships, and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can't be in the same space.
Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid and says miss if there are no ships there, or hit if they guessed a space that contained a ship.
How to Score It:
If a student "hits" an opponent's ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answering a question or fill in the missing word. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge.
When a ship is hit, students will put a checkmark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a checkmark for hits, to keep track. The first player to sink all of their opponent's ships wins.
The ships are included on page 2.
An answer key and instructions are included on page 3.
All Sinking Ships board games are formatted to be printed on legal size paper. However, you can use
pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or
shrink it to any size you want.
If you laminate the game, a dry erase or non-permanent marker can be used to put x’s and checkmarks. This will enable the game to be reused as often as you wish.
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