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Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |

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Contributor:
The Anglophile Lass
Grade Level:
11-12
Product Type:
Escape room, printables, activities
Answer key:
Yes
Pages:
39
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
  • Escape room Halloween | Rhetorical devices | Syntax and more | Grade 11 - 12 |
$6.00

Description

Tired of grading exams and extra practice? Get instant feedback with this NO PREP escape room & help your students assess their own performance. Focuses on grammar, rhetoric, vocabulary & comprehension. Ideal to foster team-building and metacognition and revise or test advanced concepts.
 
The ready-to-play pack features passages from English literature classics, and includes the following topics:
 
✔ Lexical cohesion
✔ Reference
✔ Reading comprehension
✔ Synonymity
✔ Inference through context
✔ Syntax
✔ Stylistic devices
✔ Parts of speech
✔ Extracts from Dracula, Frankenstein, The Strange Case of Dr. Jeckyll and Mr. Hyde, The Fall of the House of Usher, and The Island of Dr. Moreau.
 
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CONTENTS:
 
5 puzzles,
1 printable Caesar Cypher Wheel (with instructions to assemble and use)
1 recording answer sheet
1 set of location images to help with the setting in classrooms that allow movement.
Context and rules hand-out
Self-assessment quiz
Answer keys
Teacher's Notes
1 scoresheet to record the progress of each team, verify the EXIT combination and get feedback for future planning.
 
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