Description
Gaming v Gambling . A fully-resourced lesson (1 hour +) which can be used by teachers to deliver a detailed PSHE / Citizenship / Careers / Personal Development lesson
Learning objectives
To understand the difference between gambling and gaming.
To be able to explain the positives of each.
To be able to explain the dangers of each.
Some Key Terms Covered
Dopamine, sandbox, slot machines
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Each Lesson Pack Contains:
1 Fully Editable Careers PowerPoint (Learning Outcomes, Confidence Checkers, Assessment of Learning, Variety of Tasks, Video Embedded URL Clips, Engaging Premium Quality Slides, Extra Support Websites, Challenging & Thoughtful Questioning)
Assessment Opportunity (Confidence Checker)
The lesson includes a detailed PowerPoint, variety of student facing tasks and comprehension tasks These resources have been designed to be engaging, informative and pick up and teach.
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Common FAQ’s
★is it editable? Yes fully editable
★Time: Approximately 60-70 minutes
★Materials: Aside from the ppt no other materials needed
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