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Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key

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Contributor:
INSPIReducation
Grade Level:
4-7
Product Type:
Escape Room
File Type:
Zip, PDF
Pages:
34
Answer Key:
Yes
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
  • Geography ESCAPE ROOM: Volcanoes - 10 Challenges, Resources, Student Workbook and Answer Key
$5.00

Description

Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 2nd Grade to 5th Grade. This product includes 10 challenges linked to the features, processes, position and history of volcanoes throughout the world. All resources are included - just print and go!

The curriculum content of this Escape Room is linked to:

  • Volcanoes
  • Sequencing the steps in an eruption
  • Global position of volcanoes and exploring the Ring of Fire
  • Know about important volcanoes, types of volcanoes and the features of different volcanoes
  • Learn the language of volcanoes and volcanic eruptions

The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 10 clues to help raise their knowledge of Volcanoes. The 10 Challenges within this Escape Room will support knowledge and understanding of the volcano structures, eruptions, positions, and features.

Included within this product:

  • Student workbook
  • Teacher answerbook
  • Resource pack which includes scripts to start and complete the Escape Room and team name labels

Before beginning, you will need to prepare the following:

  • A copy of the Pupil Workbook for each group
  • A set of table team names for every group – prepared beforehand and given to each group to set up their own working space
  • IT sources and research materials
  • Initial Starting Script sharing the problem to the children
  • Completion Script celebrating the completion of the challenge

Children do not need prior knowledge of Volcanoes to complete this Escape Room so is suitable for a starter challenge to a new topic. The ability to have access to research resources will support the answers. This Escape Room is ideal as a review of learning to identify what the children have learnt and retained as a result of completing the study unit of Volcanoes.

The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they are required to help raise their understanding of volcanoes in order to answer 10 True of False questions in the correct sequence in order to escape the room. The ten challenges each provide a Code Key, enabling the students to move from one challenge to another. They must complete and collect each Code Key before moving onto the next challenge, continuing the Escape Room collecting all ten!

After the 10th activity – the teacher can read the final script which reviews the learning the children have undertaken as they have completed each of the challenges. This script, together with team labels and the opening challenge script are contained within the Resource Pack.

Each activity focuses and builds the children’s knowledge of Volcanoes

The 10 activities are based on the following outcomes:

  • Word Search to introduce 27 key words related Volcanoes ensuring that children develop a wide vocabulary. There is also an extra hidden word which the children must find in order to solve the Code Key and move to the next challenge.
  • Crossword to complete which introduces further important information to the children – there are 10 clues to solve.
  • Labelling a cross section of a volcano using 8 key features
  • Date, name of volcano and global position of the 6 biggest eruptions in world history
  • The Ring of Fire – add the missing words to make the text make sense
  • Where in the World? Identifying the Ring of Fire and 6 main volcanoes on a map of the world
  • Sequencing the events leading up to a volcanic eruption – what to look for and what will happen next
  • Features of three different types of volcanoes
  • Identifying global volcanoes in one of the three different types
  • True or False – final challenge using the knowledge gained within this Escape Room – 10 statements.

When all 10 activities are completed, and the children have gained the correct Code Keys from each activity, the final celebratory script can be read which reviews the learning and informs the children that they have been successful and can leave the Escape Room!

Setting up the Escape Room

1. Children should be split into groups of no more than four and be placed in their own workspace.

2. Access to IT and research materials should be provided to allow children to research answers to questions and review their own knowledge, as well as checking answers.

3. Each group should have a Code Key Booklet and decide on a team name

4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails.

5. Turn to Code Key 1. Agree with the children a set time to complete the problem in – this ensures that the children stay on task and maintains the Escape Room element of working under pressure.

6. At the end of the time, children should have filled in the Code Key in their booklet. The teacher can then check the accuracy of all the groups and talk through the responses the children should have.

7. Move on through the remaining challenges until all 10 have been completed.

8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room!

There are other ways of running Escape Room activities, for example, each activity could be set up on 10 tables and the children then move from table to table completing the activity. This would reduce the need for as many resources, and access to non-fiction sources and Internet Resources could then be targeted at specific Challenges.

The Escape Room should last for at least 2 hours.

We hope that your children enjoy this Escape Room.

Thank you for visiting our store.

Best wishes

INSPIReducation

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