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History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key

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Contributor:
INSPIReducation
Grade Level:
4-7
Product Type:
Escape Room
File Type:
Zip, PDF
Pages:
55
Answer Key:
Yes
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
  • History ESCAPE ROOM: The Romans - 9 Challenges, Student Workbook, Resources, Answer Key
$5.00

Description

The curriculum content of this Escape Room is linked to:

  • History of the World– The Romans
  • Roman Society, Achievements and Organisation
  • Religious and Cultural Understanding
  • Chronological understanding

The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 9 clues to help save the Colosseum which has been stolen and is being held to ransom. The only way to retrieve the Colosseum is to solve the 9 Challenges within this Escape Room!

Before beginning, you will need to prepare the following:

  • A copy of the Pupil Workbook for each group
  • A set of table activities for every group – prepared beforehand and given to each group after they have all completed each Code Key activity
  • IT sources and research materials
  • Initial Starting Script sharing the problem to the children
  • Completion Script celebrating the completion of the challenge

Children do not need prior knowledge of The Romans to complete this Escape Room, as the research will support the answers and each Code Key is supported with several clues. This Escape Room is ideal as a review of learning.

The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they are required to help safely return The Roman Colosseum which has been stolen and is being held to ransom – the price being the successful completion of the 9 Challenges.

What follows are 9 challenges which the children must solve to discover the code to move onto the next activity.

Each activity focuses and builds the children’s knowledge on the life of The Romans:

The 9 activities are based on the following outcomes:

  • Word Search to introduce 25 key words related to the life of The Romans – as well as an extra secret hidden word which is the Code Key to move to Challenge 2.
  • Crossword which introduces facts about the life of The Romans
  • Timeline of key events within The Romans
  • Roman Gods and their roles in the lives of The Romans
  • Roman Language – Root Words and how we use them today
  • Roman Society – who belongs where?
  • Roman Numerals
  • Roman Army
  • Roman Inventions

When all 9 activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been able to help to save the Colosseum and that it has now been returned – the ransom has been paid in Roman knowledge!

Setting up the Escape Room

1. Children should be split into groups of no more than four and be placed in their own workspace.

2. Access to IT and research materials should be provided to allow children to research answers to questions and review their own knowledge, as well as checking answers.

3. Each group should have a Code Key Booklet and decide on a team name

4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails.

5. Turn to Code Key 1. Agree with the children a set time to complete the problem in – this ensures that the children stay on task and maintains the Escape Room element of working under pressure.

6. At the end of the time, children should have filled in the Code Key in their booklet. The teacher can then check the accuracy of all the groups and talk through the responses the children should have.

7. Move on through the remaining challenges until all 9 have been completed.

8. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room!

There are other ways of running Escape Room activities, for example, each activity could be set up on 9 tables and the children then move from table to table completing the activity. This would reduce the need for as many resources, and access to non-fiction sources and Internet Resources could then be targeted at specific Challenges.

The Escape Room should last for 2 hours.

We hope that your children enjoy this Escape Room.

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