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MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants

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Contributor:
INSPIReducation
Grade Level:
3, 4, 5
Product Type:
Math Escape Room, Math Worksheets
File Type:
Zip, PDF
Pages:
42
Answer Key:
Yes
On Sale
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
  • MATH COORDINATES: BUNDLE - Escape Room, Translate, Rotate, Reflect and Plot in 1, 2 and 4 Quadrants
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Description

This bundle brings together two resources to teach, embed and assess the students knowledge of coordinates in four quadrants, reflection of shapes across four quadrants, translation and rotation of shapes following specific orientation points.

The details of each product can be viewed below:

Translation, rotation and reflection of 2D shapes in four quadrants

We have produced this pack of materials to support the teaching of the areas within shape:

  • Translate shapes using brackets e.g. (3, -4)
  • Reflect shapes through the x and y axis
  • Reflect shapes through a diagonal line
  • Reflect shapes through 4 diagonal lines
  • Rotate shapes about a point on the shape
  • Rotate shapes about a point not on the shape (e.g. labelled point A)
  • Enlarge given shapes using scaled factors
  • Reduce shapes given scaled factors
  • Complete unfinished 2D quadrilaterals using grids and knowledge of shape to support accuracy

Each objective is delivered within its own sheet or a range of questions. When we developed this for use in our classrooms, the project of "Moving and Changing Shapes" lasted for three weeks. The activities we produced challenged, supported and embedded the development of the skills the children needed in Grade 3, 4 and 5.

The resources are saved as PDF's and can be printed off immediately once downloaded, copied and used within your own classrooms.

Together, there are 12 different questions sheets and over 100 questions.

Our children loved these activities and we are sure that yours will too!

 

ESCAPE ROOM: Alien Invasion (7 challenges, Answer Key, Resources and full instructions included)

Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 2nd Grade to 5th Grade.

The curriculum content of this Escape Room is linked to:

  • Math – coordinates
  • Reading, writing and plotting coordinates in 1, 2 and 4 quadrants
  • Reflective symmetry of 2D shapes across quadrants
  • Translation of 2D shapes using positive and negative coordinates

The aim of the Escape Room is to provide jeopardy for the students to work under pressure to solve 7 challenges to use their and practice their knowledge and skills of reading, writing and plotting coordinates in four quadrants, as well as reflecting shapes and translating shapes. The 7 Challenges within this Escape Room will support and embed these math skills.

Before beginning, you will need to prepare the following:

  • A copy of the Pupil Workbook for each group
  • A set of table team names for every group – prepared beforehand and given to each group to set up their own working space
  • Initial Starting Script sharing the problem to the children
  • Completion Script celebrating the completion of the challenge

All the resources you require are included within this product - simply print and go!

Students will need some prior knowledge of reading, writing and plotting coordinates in order to achieve success – and therefore this resource makes a great activity to embed skills or use as assessment at the end of a unit.

The activity begins by the teacher reader the Initial Message received. It clearly tells the students that the Earth has been attacked by aliens. The special forces who deal with alien invasions have given up and sent a jumbled message to the players which they must unscramble (using coordinates in the first quadrant) to inform them what they must achieve to beat the alien invasion and save planet Earth! What follows are 6 more challenges which reveal the appearance of the aliens, their hidden space craft, the ten places on Earth which the aliens plan on attacking, reflective symmetry to demonstrate how aliens multiply, and teleporting the aliens back to their ships using translation skills. Once achieved – the Escape Room is completed!

After the 7th successful activity – the teacher can read the final script which reviews the learning the children have undertaken as they have completed each of the challenges. This script, together with team labels and the opening challenge script are contained within the Resource Pack.

Each activity focuses and builds the children’s knowledge of coordinates and movement of shapes

The 7 activities are based on the following outcomes:

  • Jumble message from the special forces – find coordinates in the first quadrant, reveal the word and create the message
  • Plot coordinates to reveal the first alien in the first quadrant
  • Plot coordinates to reveal the second alien in the first and fourth quadrant
  • Plot the coordinates in two quadrants to reveal the cloaked spacecraft
  • Record the ten places identified for the alien invasion in all four quadrants – using positive and negative coordinates
  • Reflective symmetry
  • Translating 2D shapes

When all 7 activities are completed, and the students have successfully completed each one, the final celebratory script can be read which reviews the learning and informs the students that they have saved planet Earth and can leave the Escape Room!

The Escape Room should last for at least 2 hours.

We hope that your students enjoy this Escape Room.

Best wishes

INSPIReducation

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