We devised this game to support our children's questioning skills, deduction skills and characteristics of animal knowledge with key features and names of each major group. We have taken the existing version of the well known party game and updated it for the classroom/learning environment.
Once purchased and downloaded, open the ZIP and open the main document.
Print the document in colour to support the color coded vocabulary, hint and shape name cards– 24 pages of resources and instructions.
To maintain the quality of the resources when using on a regular basis, laminate each page to keep the resource in good condition for longer. This will also strengthen each of the cards without having to print on card.
Once printed and laminated, cut each of the cards out. You should have:
- 28 plant name cards for game playing
- ·6 Handy Hint Vocabulary cards to support questioning
- 5 Question Starter cards to support developing higher order questioning
- 6 “cut out and make” card stands for players to place their 2D and 3D shape name card on. Full instructions included in the download.
The game is easy to play and designed for up to 6 players (but this can also be played in smaller and larger groups, including the whole class, with one child asking the questions and the rest of the class answering them).
1) Set out the game cards at the beginning of play. The 28 plant name game cards should be in a pile, faced down so that no-one can see the name of the shape being picked.
2) Both the 26 Handy Hints Vocabulary cards and the 5 question starter cards should all be face up and separated so that each player can see the cards.
3) Each player should have a stand in front of them, facing away from them.
4) Decide which player is going to start. Order of play will then move clockwise from the first player.
5) Decide who will tally the number of questions asked for each player.
6) Player one takes a card from the pile of Plant Name cards and – without looking at the card, places it on the stand so that all of the other players can see the card.
7) Player one then starts asking a series of questions to try and work out the name of the plant on their game card.
8) For each question asked, the answer from the other players can only be “yes” or “no”.
9) After each question has been asked, the scorer records a tally.
10) Once the player has guessed correctly the name of the plant, the scorer adds up the amount of questions and that is the score for that player.
11) The next player then repeats these steps.
12) Game play continues until all the cards have gone, or the players have played an equal number of cards each.
13) The player with the least number of points/questions asked is the winner.
1) You can also play this game in the inverse where player one takes the card and does not show the other players. Instead, the other players take it in turns to ask questions about the plant. Each question asked is a point to the player who asked it. The round stops when the plant has been guessed. The person who guessed the plant takes one mark from their total.
2) The class teacher can also pick a card and ask specific children to ask a question about the plant. Children can keep asking questions until the plant has been guessed.
3) The class teacher can take a card and they can start describing the plant using scientific properties. The first child to guess the name of the plant correctly is the winner.
This product can be used as a Science Center, early morning activity or early finisher resource to support learners who are independent, as well as a whole class activity.
Thank you for viewing our products.