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Pharm-a-Pair Deck of Cards - Shipped to you

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  • Pharm-a-Pair Deck of Cards - Shipped to you
  • Pharm-a-Pair Deck of Cards - Shipped to you
  • Pharm-a-Pair Deck of Cards - Shipped to you
$38.00

Description

All the printing, cutting and laminating done for you.  Cards are cut apart then laminated so the edges are sealed for durability year after year. 
A complete set (32 pairs, 64 cards) with a custom box ready for learning/game play.
Knowing the Top 200 commonly prescribed medications, and the disease they treat, is a foundation in the practice of pharmacy.  Being familiar with common drug prefix/suffix and associated drug classes makes learning Brand/generic names MUCH easier!
 
Prefer to Get the Digital Download and cut/laminate them yourself? - Check it out here
 
Players need to find matches between drug prefixes/suffixes with their respective drug classes/diseases.  Participants test their knowledge of pharmacology and medicine while learning about drug mechanisms and therapeutic targets. This set of cards (64 cards with 32 pairs) can be used with any "matching style" game and brings out the competitive nature of our students.  This can be played individually or in groups.  
 
How to Play: Go Fish Style
Number of Players: 2 to 6 players.
Objective: The goal of Pharm-a-Pair is to collect as many "sets" of cards.  The student must be familiar with the associations so they know what to ask for from the decks of the other players.
Deck: Use the 64-card Pharm-a-Pair deck

Dealing:

For 2-3 players, each player gets 7 cards.
For 4 or more players, each player gets 5 cards.
The remaining deck is placed face down as the draw pile.
How to Play:

Player's Turn: On your turn, ask any other player for a specific card.  For example if you are holding -olol, you would ask for Beta Blocker and the picture would remind you that the medication is associated with blood pressure. 

Receiving the Cards:

If the player you ask is holding the requested card, they must give it to you. You then get another turn and continue asking for cards.

If the player does not have the requested card, they say "Go Fish," and you must draw a card from the draw pile.

If the card you draw is the match you requested you get another turn. If not, your turn ends.
Forming a Set: As you collect cards that pair up, you can place sets face up in front of you. Each time you complete a set, you score one point.
End of the Game: The game ends when either all pairs of cards are matched or the draw pile is empty. The player with the most sets of pairs wins.
 
How to Play: Concentration style

Setup:

Shuffle the deck of cards and lay them face down in rows.
Make sure there’s an even number of cards so that every card has a matching pair.

Turn Sequence:

On each player's turn, they flip over two cards.
If the cards match (e.g., -olol and Beta blocker), they keep the pair and take another turn.
If the cards don't match, they flip them back face down, and it's the next player's turn.

Winning:

The game continues until all pairs have been matched.
The player with the most pairs at the end wins the game.

How to play: Headband Style
Note:  You need to start with an even number of students so that pairs can be formed.  If uneven, the instructor can join in and model for students how to phrase questions. I went to our local "5 Below" and bought generic headbands games so I have plenty of headbands.  This game really gets the students thinking scientifically and using all those "big words" that we've taught them.
Setup: Each player takes a headband (or something to attach the card to) and the instructor sticks the prefix/suffix or matching drug class card to the students headband. The card must face the other players, so the person wearing the card cannot see it.  The student does not know what card has been placed.

Gameplay:

Players mingle around take turns asking yes/no questions to figure out what prefix/suffix or drug class is on their card.
For example: "Do I treat a disease in the brain?" "Do I treat hypertension?" "Do I have side effects?""Am I a drug class?""Am I a prefix/suffix?"
Other players can only respond with "yes" or "no."
Guessing: The player continues asking questions until they think they have identified their card and attempt to find their match.  Once together, and paired correctly which is confirmed by the instructor, that is the winning team.  You can continue the game and have a 2nd and 3rd place winner.  As groups are formed it will be easier for the reminder of the students.  I have them keep asking questions until all matches are made.
Winning: The first team to correctly pair up wins that round. You can either continue playing in rounds or keep score based on how many times a student was able to find their match (without cheating Emoji). 
Optional Rules:
You can set a time limit for each round (e.g., 1or 2 minutes) to keep the pace fast and fun.
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